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Auroras, halos, ghost lights, and rainbows! Welcome back, Outlander, to the 11th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry I took a detour with 16 D&D Openers Beyond Taverns. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some atmospheric optical phenomena, with a visual guide!
Welcome back, Outlander, for some Dungeons & Dragons campaign opener alternatives to the classic tavern option, a nice interlude before I return to my Mythic Ecology series. Tired of starting your campaigns in the same way? Here’s 16 alternatives for you Dungeon Masters, and a framework to evaluate them. Each pair has a more grimdark option as well, for those looking for a grittier game.
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