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Stalactites, stalagmites, caverns, and crystals! Welcome back, Outlander, to the 12th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry I took a detour to update my D&D 5e Free Resource Compendium. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some cave terms, with a visual guide!
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