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Mist and storms and twisters and fires! Welcome back, Outlander, to the 16th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry I took a diversion for my Waterform Worldbuilding Cheatsheet summary. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some weather phenomena, with a visual guide!
From mountain glacier to ocean deep. Welcome back, Outlander, for Part 1 of a 3 Part cheatsheet overview of my larger 16 entry Mythic Ecology Series, a series on how learning real-world landscape features can enrich fantasy worldbuilding and storytelling for Dungeon Masters, Game Masters, and fiction writers. This post covers waterforms: the coasts, wetlands, lakes, rivers, deep sea, and tundra. Part 2 will cover landforms, and Part 3 will cover ambience. Enjoy!
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