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Welcome back, Outlander, for some further musings on dungeons in Dungeons & Dragons, making sense of the functions of dungeons and dungeon exploration in D&D, plus some of the interesting worldbuilding implications tied in. Part 2 here explores dungeon delving cultures and their fantasy world assumptions, and Part 3 will discuss the dungeon’s narrative and meta functions. Dungeon Masters and worldbuilders, enjoy!
Welcome back, Outlander, for some musings on dungeons in Dungeons & Dragons, making sense of the history, types, and roles of dungeons, plus some of the interesting worldbuilding implications tied into that. And Part 2 will explore dungeon delving cultures, with Part 3 covering the dungeon’s narrative and meta functions. Dungeon Masters and worldbuilders, enjoy!
Outcrops and auroras, eclipses and thunderstorms. Welcome back, Outlander, for the final section of a 3 Part cheatsheet overview of my larger 16 entry Mythic Ecology Series, a series on how learning real-world landscape features can enrich fantasy worldbuilding and storytelling for Dungeon Masters, Game Masters, and fiction writers. This post overviews adding mood and detail: rock formations, atmospheric and astronomic phenomena, and weather. Enjoy!
From mountains high to caverns deep. Welcome back, Outlander, for Part 2 of a 3 Part cheatsheet overview of my larger 16 entry Mythic Ecology Series, a series on how learning real-world landscape features can enrich fantasy worldbuilding and storytelling for Dungeon Masters, Game Masters, and fiction writers. This post covers landforms: forests, mountains, valleys, plains, deserts, and caves. Part 3 will cover ambience. Enjoy!
Mist and storms and twisters and fires! Welcome back, Outlander, to the 16th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry I took a diversion for my Waterform Worldbuilding Cheatsheet summary. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some weather phenomena, with a visual guide!
From mountain glacier to ocean deep. Welcome back, Outlander, for Part 1 of a 3 Part cheatsheet overview of my larger 16 entry Mythic Ecology Series, a series on how learning real-world landscape features can enrich fantasy worldbuilding and storytelling for Dungeon Masters, Game Masters, and fiction writers. This post covers waterforms: the coasts, wetlands, lakes, rivers, deep sea, and tundra. Part 2 will cover landforms, and Part 3 will cover ambience. Enjoy!
Comets, eclipses, and cosmic wind! Welcome back, Outlander, to the 15th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry I took a look at Rock Formations. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some rock formations, with a visual guide. With the deep space themes of Spelljammer set for official release for D&D 5e, I figure this one might be especially helpful!
Bedrock, boulders, and balanced rocks! Welcome back, Outlander, to the 14th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry I took a look at the Deep Sea. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some rock formations, with a visual guide!
Rifts, ridges, vents, and seeps! Welcome back, Outlander, to the 13th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry I took a look at caves. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some Deep Sea terms, with a visual guide!
Stalactites, stalagmites, caverns, and crystals! Welcome back, Outlander, to the 12th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry I took a detour to update my D&D 5e Free Resource Compendium. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some cave terms, with a visual guide!
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