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Otherworldly Incantations Deep Sea Worldbuilding Cover

40+ Deep Sea Features For Fantasy Worldbuilding

Rifts, ridges, vents, and seeps! Welcome back, Outlander, to the 13th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry I took a look at caves. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some Deep Sea terms, with a visual guide!

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Otherworldly Incantations Cave Worldbuilding Cave Cover

70+ Cave Features For Fantasy Worldbuilding

Stalactites, stalagmites, caverns, and crystals! Welcome back, Outlander, to the 12th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry I took a detour to update my D&D 5e Free Resource Compendium. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some cave terms, with a visual guide!

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Otherworldly Incantations Atmospheric Worldbuilding Cover

80+ Atmospheric Optical Phenomena For Fantasy Worldbuilding

Auroras, halos, ghost lights, and rainbows! Welcome back, Outlander, to the 11th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry I took a detour with 16 D&D Openers Beyond Taverns. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some atmospheric optical phenomena, with a visual guide!

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Otherworldly Incantations Campaign Opener

16 D&D Campaign Openers Beyond Taverns

Welcome back, Outlander, for some Dungeons & Dragons campaign opener alternatives to the classic tavern option, a nice interlude before I return to my Mythic Ecology series. Tired of starting your campaigns in the same way? Here’s 16 alternatives for you Dungeon Masters, and a framework to evaluate them. Each pair has a more grimdark option as well, for those looking for a grittier game.

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Otherworldly Incantations Plains Worldbuilding Cover

40+ Plains Features For Fantasy Worldbuilding

Meadow, Prairie, Scrub, and Steppe! Welcome back, Outlander, to the 10th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry we looked at valleys. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some plains terms, with a visual guide!

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Otherworldly Incantations Valley Worldbuilding Cover

30+ Valley Features For Fantasy Worldbuilding

Gulches, Gullies, Glens, and Gorges! Welcome back, Outlander, to the 9th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry we looked at mountains. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some valley terms, with a visual guide!

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Otherworldly Incantations Mountain Worldbuilding Cover

80+ Mountain Features For Fantasy Worldbuilding

Hills and volcanoes, peaks and passes! Welcome back, Outlander, to the 8th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry we looked at tundra. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some mountain and hill terms, with a visual guide!

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Otherworldly Incantations Tundra Worldbuilding

70+ Tundra Features For Fantasy Worldbuilding

Glaciers. Hoarfrost. Auroras. Welcome back, Outlander, to the 7th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry we looked at deserts. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some tundra terms, with a visual guide!

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Otherworldly Incantations Desert Worldbuilding

50+ Desert Features For Fantasy Worldbuilding

Dunes. Sandstorms. Oases. Welcome back, Outlander, to the 6th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry we looked at forests. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some desert terms, with a visual guide!

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Otherworldly Incantations Forest Worldbuilding

80+ Forest Features For Fantasy Worldbuilding

Bark, blossom, bough, and burl! Welcome back, Outlander, to the 5th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry we looked at rivers. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some forest terms, with a visual guide!

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Otherworldly Incantations