Difficulty, Danger, and Death. Have you ever played Dungeons & Dragons, like D&D 5e, and noticed how Monster Encounter Difficulty becomes increasingly unpredictable at high-level? Ever wondered why? Conversely, ever had a low-level Total Party Kill (TPK)? The traits that really make encounters in D&D 5e difficult or dangerous, don’t always boil down to Challenge Rating. What makes for Deadly Encounters? Using this guide, you as a Dungeon Master can better balance encounters, or just adjust difficulty up or down dramatically. And you as a D&D Player can approach the game more tactically. I contrast Apparent Challenge Rating and Actual Challenge Rating, and discuss Challenge Rating Instability. Beyond just Action Economy Parity, inspired by projects like The Monsters Know, I examine how Supplies, Schema, Status, Space, Structure, and Strategy all shape Game Balance.
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