Tactical Roles and Creature Niches. Want to play your D&D 5e creatures and characters more tactically? Ever wonder what creature archetypes haven’t been filled yet? Look no further. While I continue to work on my series on roleplaying intelligent creatures, I let my Patrons vote on what to cover in the meantime. This week I introduce a system for mapping physical combat roles, and a handy chart of associated creatures. Theory and practice. Check it out!
Grimdark. Grit. Glory. Welcome back, Outlander. Now that I’ve finished my series on the Occult, I want to share with you some thoughts I’ve stewed on for awhile on how Dungeon Masters can use aesthetics, settings, and themes for grittier gaming in D&D 5e, as well as mechanics and monsters that further this. Grittier worldbuilding and roleplaying. For this piece, I’ve focused on a dozen elements. Aesthetics: Garbage, Grime, Germs, and Gore. Settings: Goth, Ghosts, Gristle, and Grease. Themes: Grief, Gloom, Guts, and Glory. Many of these relate to one another, and the divisions may sometimes seem arbitrary, but stick with me here, you’ll find a lot to work with!
Works on this website are licensed to John Large under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. If you copy any of these works, please include the original post or page URL at Otherworldly Incantations. Where applicable, D&D 5e content on this site belongs to Wizards of the Coast LLC and is used under "Fair Use" rules, or falls under the D&D 5e Open Gaming License. All artworks belong to their respective owners and are used with permission, either free for commercial use if unattributed, or used with permission if attributed. __________________________________________________________________________________________________________________________________________