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Ambient Worldbuilding Cover

Ambience Worldbuilding Cheatsheet – 100+ Tips

Outcrops and auroras, eclipses and thunderstorms. Welcome back, Outlander, for the final section of a 3 Part cheatsheet overview of my larger 16 entry Mythic Ecology Series, a series on how learning real-world landscape features can enrich fantasy worldbuilding and storytelling for Dungeon Masters, Game Masters, and fiction writers. This post overviews adding mood and detail: rock formations, atmospheric and astronomic phenomena, and weather. Enjoy!

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Otherworldly Incantations Landform Worldbuilding

Landform Worldbuilding Cheatsheet – 130+ Tips

From mountains high to caverns deep. Welcome back, Outlander, for Part 2 of a 3 Part cheatsheet overview of my larger 16 entry Mythic Ecology Series, a series on how learning real-world landscape features can enrich fantasy worldbuilding and storytelling for Dungeon Masters, Game Masters, and fiction writers. This post covers landforms: forests, mountains, valleys, plains, deserts, and caves. Part 3 will cover ambience. Enjoy!

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Otherworldly Incantations Weather Worldbuilding Cover

70+ Weather Features For Fantasy Worldbuilding

Mist and storms and twisters and fires! Welcome back, Outlander, to the 16th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry I took a diversion for my Waterform Worldbuilding Cheatsheet summary. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some weather phenomena, with a visual guide!

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Otherworldly Incantations Waterform Worlbuilding

Waterform Worldbuilding Cheatsheet – 140+ Tips

From mountain glacier to ocean deep. Welcome back, Outlander, for Part 1 of a 3 Part cheatsheet overview of my larger 16 entry Mythic Ecology Series, a series on how learning real-world landscape features can enrich fantasy worldbuilding and storytelling for Dungeon Masters, Game Masters, and fiction writers. This post covers waterforms: the coasts, wetlands, lakes, rivers, deep sea, and tundra. Part 2 will cover landforms, and Part 3 will cover ambience. Enjoy!

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Otherworldly Incantations Astronomy Worldbuilding Cover

80+ Astronomy Features For Fantasy Worldbuilding

Comets, eclipses, and cosmic wind! Welcome back, Outlander, to the 15th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry I took a look at Rock Formations. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some rock formations, with a visual guide. With the deep space themes of Spelljammer set for official release for D&D 5e, I figure this one might be especially helpful!

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Otherworldly Incantations Rockforms Worldbuilding

90+ Rock Formations For Fantasy Worldbuilding

Bedrock, boulders, and balanced rocks! Welcome back, Outlander, to the 14th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry I took a look at the Deep Sea. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some rock formations, with a visual guide!

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Otherworldly Incantations Deep Sea Worldbuilding Cover

40+ Deep Sea Features For Fantasy Worldbuilding

Rifts, ridges, vents, and seeps! Welcome back, Outlander, to the 13th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry I took a look at caves. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some Deep Sea terms, with a visual guide!

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Otherworldly Incantations Cave Worldbuilding Cave Cover

70+ Cave Features For Fantasy Worldbuilding

Stalactites, stalagmites, caverns, and crystals! Welcome back, Outlander, to the 12th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry I took a detour to update my D&D 5e Free Resource Compendium. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some cave terms, with a visual guide!

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Otherworldly Incantations Atmospheric Worldbuilding Cover

80+ Atmospheric Optical Phenomena For Fantasy Worldbuilding

Auroras, halos, ghost lights, and rainbows! Welcome back, Outlander, to the 11th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry I took a detour with 16 D&D Openers Beyond Taverns. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some atmospheric optical phenomena, with a visual guide!

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Otherworldly Incantations Plains Worldbuilding Cover

40+ Plains Features For Fantasy Worldbuilding

Meadow, Prairie, Scrub, and Steppe! Welcome back, Outlander, to the 10th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry we looked at valleys. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some plains terms, with a visual guide!

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