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Otherworldly Incantations Coastal Worldbuilding

70+ Coastal Features For Fantasy Worldbuilding

Legends writ in Sand, Shore, Sea, and Stone. Welcome, Outlander, to the first entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I develop a simple framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. As I resume my journey conjuring a unique D&D 5e fantasy world, let’s explore all about coastal and oceanic lands and waters!

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Otherworldly Incantations Wetlands Worldbuilding

50+ Wetlands Features For Fantasy Worldbuilding

Bog and fen and marsh and swamp, oh my! Welcome back, Outlander, to the 2nd entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last week we looked at coasts. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some wetlands terms and processes, with a visual guide!

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Otherworldly Incantations Lake Worldbuilding

30+ Lake Features For Fantasy Worldbuilding

Puddle and pond, lake and loch! Welcome back, Outlander, to the 3rd entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last week we looked at wetlands. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some lake terms, with a visual guide!

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Otherworldly Incantations River Worldbuilding

60+ River Features For Fantasy Worldbuilding

Springs and streams, rivers and rapids! Welcome back, Outlander, to the 4th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last week we looked at lakes. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some river terms, with a visual guide!

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Otherworldly Incantations Forest Worldbuilding

80+ Forest Features For Fantasy Worldbuilding

Bark, blossom, bough, and burl! Welcome back, Outlander, to the 5th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry we looked at rivers. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some forest terms, with a visual guide!

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Otherworldly Incantations Desert Worldbuilding

50+ Desert Features For Fantasy Worldbuilding

Dunes. Sandstorms. Oases. Welcome back, Outlander, to the 6th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry we looked at forests. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some desert terms, with a visual guide!

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Otherworldly Incantations Tundra Worldbuilding

70+ Tundra Features For Fantasy Worldbuilding

Glaciers. Hoarfrost. Auroras. Welcome back, Outlander, to the 7th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry we looked at deserts. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some tundra terms, with a visual guide!

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Otherworldly Incantations Mountain Worldbuilding Cover

80+ Mountain Features For Fantasy Worldbuilding

Hills and volcanoes, peaks and passes! Welcome back, Outlander, to the 8th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry we looked at tundra. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some mountain and hill terms, with a visual guide!

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Otherworldly Incantations Valley Worldbuilding Cover

30+ Valley Features For Fantasy Worldbuilding

Gulches, Gullies, Glens, and Gorges! Welcome back, Outlander, to the 9th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry we looked at mountains. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some valley terms, with a visual guide!

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Otherworldly Incantations Plains Worldbuilding Cover

40+ Plains Features For Fantasy Worldbuilding

Meadow, Prairie, Scrub, and Steppe! Welcome back, Outlander, to the 10th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry we looked at valleys. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some plains terms, with a visual guide!

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Otherworldly Incantations